![]() MAGIC STANDARDSRAMAPAGER'S STANDARD 55pts Unit may re-roll its charge distance dice WAILING BANNER 50pts Unit causes Terror RANGER'S STANDARD 50pts Unit has the Strider special rule RAZOR STANDARD 45pts Unit has the Armour Piercing special rule WAR BANNER 35pts Unit adds +1 to combat resolution BANNER OF SWIFTNESS 15pts Unit has +1 Movement Bearer may re-roll a single failed armour save OBSIDIAN TRINKET 15pts Grants the bearer Magic Resistance (1) TALISMAN OF PROTECTION 15pts Grant the bearer a 6+ ward save SEED OF REBIRTH 10pts Grants the bearer the Regeneration (6+) special rule DRAGONBANE GEM 5pts Grants the bearer a 2+ ward save against flaming attacks PIDGEON PLUCKER PENDANT 5pts Grants the bearer a 5+ ward save in close combat against models with the Fly special rule LUCKSTONE 5pts One use only. Grants a 4+ ward save against the first wound suffered TALISMAN OF PRESERVATION 45pts Grants the bearer a 4+ ward save OBSIDIAN LODESTONE 45pts Grants the bearer Magic Resistance (3) TALISMAN OF ENDURANCE 30pts Grant the bearer a 5+ ward save OBSIDIAN AMULET 30pts Grants the bearer Magic Resistance (2) DAWNSTONE 25pts The bearer re-rolls failed armour saves OPAL AMULET 15pts One use only. The first hit suffered by the bearer is discounted on a 2+ The bearer counts his armour save as being two points higher than normal, rather than the usual one point that a shield would normally grant CHARMED SHIELD 5pts Shield. The wearer has a 2+ ward save versus flaming attacks ENCHANTED SHIELD 5pts Shield. Grants the wearer a 6+ ward save DRAGONHELM 10pts The wearer counts his armour save as being one point higher than normal. The bearer has a 1+ armour save against shooting attacks. Enemies suffer a -1 to hit penalty when striking the wearer in close combat. ![]() If failed, the character cannot make any attacks that phase and is hit automatically. The character must pass a leadership test. In addition, at the start of each CC phase, choose an enemy character in base count with the bearer or his unit. Grants the wearer a 5+ ward save HELM OF DISCORD 30pts The wearer counts his armour save as being one higher than normal. Any successful roll to wound made against the wearer must be re-rolled ARMOUR OF SILVERED STEEL 45pts Grants the wearer a 2+ armour save that cannot be improved by any means ARMOUR OF FORTUNE 35pts Heavy Armour. Grants the wearer a 4+ ward save TRICKSTERS HELM 50pts The wearer counts his armour save as being one point higher than normal. MAGIC ARMOURARMOUR OF DESTINY 50pts Heavy Armour. SWORD OF BATTLE 20pts The wielder has +1 Attack BERSERKER SWORD 20pts The bearer has the Frenzy special rule and can never lose his Frenzy SWORD OF MIGHT 20pts Close combat attacks made with this sword are resolved at +1 Strength GOLD SIGIL SWORD 15pts Bearer gains Initiative 10 in CC SWORD OF STRIKING 15pts +1 to Hit in CC BITING BLADE 10pts Armour Piercing RELIC SWORD 10pts Always wound on 5+, unless would wound normally on a lower results SHRIEKING BLADE 10pts The bearer causes Fear TORMENTOR SWORD 5pts A monster or character that suffers an unsaved wound from the Tormentor Sword has the Stupidity special rule for the rest of the game WARRIOR BANE 5pts A monster or character that suffers unsaved wounds from Warrior Bane permentatly loses one Attack for each unsaved wound (to a minimum of Attacks 1) ![]() This is calculated at the start of each round of close combat and lasts until its end SPELLTHIEVING SWORD 25pts A Wizard that suffers unsaved wounds from this sword lose one spell (randomly) for each unsaved wound SWORD OF SWIFTSLAYING 25pts The wielder of this sword has the 'Always Strikes First' special rule The bearer has WS 10 SWORD OF ANTI-HEROES 30pts The bearer has +1 S and +1A for every enemy character in base contact with him or his unit. GIANT BLADE 60pts Close combat attacks made with this sword are resolved at +3 Strength SWORD OF BLOODSHED 60pts The wielder has +3 Attacks OBSIDIAN BLADE 50pts Armour saves cannot be taken against wounds caused by the Obsidian Blade OGRE BLADE 40pts Close combat attacks made with this sword are resolved at +2 Strength SWORD OF STRIFE 40pts The wielder has +2 Attacks FENCER'S BLADES 35pts Paired Weapons. ![]()
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